(continued from Session 019)
Having exhausted the other doors on the second floor, the group decided to try the door with gas, hoping it might have dissipated. It hadn’t, so Enna sent her bears in first. The group heard a yell or scream (from a bear?) and then a low moan (not a bear). Enna cast Gust of Wind, blowing away most of the gas, though a 15’ x 15’ area of gas remained.
Striding in, the group discovered 4 zombies and a wight, which was much more powerful. The group made relatively easy work of the zombies, and while the wight was more difficult, the group prevailed without taking too much damage. However, Enna was hit several times and lost concentration, with allowed a large amount of the poison gas to spill out into the hallway. This meant every party member was exposed to the gas. As the group ran away, err, strategically retreated, Gulden noticed a fancy ring on the wight.
As the gas was beginning to fill his room and his escape path, Kiiv grabbed the ring from the wight, which resulted in him getting gassed twice. The group did eventually get out of the room into the hallway, shutting doors behind them as they went.
Despite Kestyn imploring everyone to rest before continuing on, the group decided to go up the stairs into the next room while low on resources. There, 3 flying skulls approached and began shooting streams of fire. These were bad enough, but then a skeleton snake (snake skeleton?) also moved toward the group. Orla attempted to slow it with Erupt Earth, but the skulls were problematic enough. Seemingly immune to fire, one of the skulls cast fireball, seriously damaging nearly everyone. The few standing party members began frantically trying to save those that were unconscious. Then another skull also cast fireball, which caused everyone to go unconscious except Kiiv, who was paralyzed.
Facing imminent death, the group was saved by the very timely arrival of Orla’s uncle Glorfinkel, from the mage guild. He raced into the room, called them all fools, and managed to teleport everyone back outside the pyramid. Stating that the temple was only for experts, he berated the group while also helping them back to consciousness.
Whipp took possession of Smashy the Maul, Gulden took the Ring of Hardiness, and Kiiv took the Helm of Righteousness, while Morro has the Quiver of Burning and Kestyn already has a magical shortsword.
We took a much deserved long rest.
Kiiv, Enna, and Whipp felt increasingly uncomfortable and full of dread, which seemed to be caused by having removed these items from the pyramid. Kiiv selflessly took the items back inside and then back out, so that only he would be cursed, though possibly four times as much.
The group decided, begrudgingly, to leave the pyramid alone for now, hoping it might still be there when they are stronger. Orla’s uncle and other members of the mage guild managed to seal it up to keep nosy residents from poking around and getting themselves (and possibly others) hurt or killed.
Party Experience Before Session: 55,020XP
Experience Earned:
Party Experience After Session: 60,420XP
Needed For Level 6: 7 * 14,000XP = 98,000XP